Revised 7/21/2017

Preface:

Remote leagues by their very nature come with different dynamics than many of our regular local leagues which may be more social than competitive in nature. In many cases our remote leagues consist of higher entry fees, higher prizes and a higher level of skill required to be competitive. Remote leagues also require a higher level of commitment by the players for these leagues to be successful. Higher top prizes such as trips, etc. create additional hurdles that require guaranteed funding in order to be successful.

Our remote leagues also cover many different markets that in some cases had different rules regarding various aspects of the game or the league program. For these reasons we hold our remote league players to a higher standard than our local leagues and those standards are reflected in the rules below.

 

Doubles Remote Masters Leagues

Men’s Division: Men players of any ability can play in the Men’s Doubles Remote Masters Leagues.

Matches: Men’s division matches will consist of the following games:

  • ·         4 – 501 Open In/Open Out Freeze
  • ·         4 – Cricket Stacked
  • ·         4 – 501 Double In/Double Out Freeze - NO BULL IN, NO BULL OUT
  • ·         1 – 701 Double In/ Double Out Stacked - Split Bull, NO BULL IN, ANY DOUBLE OUT

Women’s Division: Women players of any ability can play in the Women’s Doubles Remote Masters Leagues.

Matches: Women’s division matches will consist of the following games:

  • ·         4 – 501 Open In/Open Out Freeze
  • ·         4 – Cricket Stacked
  • ·         4 – 501 Double In/Double Out Freeze - NO BULL IN, NO BULL OUT
  • ·         1 – 701 Double In/ Double Out Stacked - Full Bull, NO BULL IN, NO BULL OUT

No Bull In, No Bull Out: If a player starts the game with a bulls eye in any game using this format then the board will be backed up and that player will lose any darts thrown. If a player ends the game with a bulls eye in any game using this format then that player/team will lose that game.

Substitutes: Any male can sub for a Men’s Doubles Remote Masters League.  Any woman can sub for a Woman’s Doubles Remote Masters League. Any subs not listed on the roster after half way point must be approved by the J and J league director running the league.  The team must also have at least 1 original player on the team at all times unless approved by the J and J league director running the league.

Open 49.0 PPD Capped Doubles Remote Leagues

Players must form a team that meet the 49.0 requirement for team cap.  Stats will be used from the Dart TOC website to determine averages.  If a player does not have stats from Darts TOC then they must submit 2 sets of league ending stats showing their highest PPD average in the last 12 months with at least 24 games on each showing their 01 average.  These games must be played on a 15” dart board using the Open In/Open Out format.  If the only stats a player can provide are on a 13” board, Double In/Double Out or other format, they must play in the Masters Men’s or Women’s League.  The averages for original players for the team will be used at the time of sign up.  For example if the league doesn’t start for a couple of weeks and you were one of the first to sign up, at the time of the sign up your team average was a 48.9 then that’s what your team is even if the players improve to over 49.0 when the league actually starts.

Similar rules would apply for any other capped leagues that we may offer in the future using a different team cap or number of players per team.

Matches: Capped division matches will consist of the following games:

  • ·         4 – 501 Stacked In/Open Out
  • ·         4 – Cricket Stacked
  • ·         4 – 501 Freeze In/Open Out
  • ·         1 – 701 Stacked In/Open Out

Substitutes:

Players must find subs that fit within the cap of the league.  For example player ‘A’ needs a sub for player ‘B’, player ‘A’s’ stats are a 27.5 PPD at the time that he needs a sub for the league. Player ‘A’ must find a sub that according to the Darts TOC website is currently 21.50 PPD or less to sub to remain under cap.  Any subs not listed on the roster after half way point must be approved by the J and J league director running the league. The team must also have at least 1 original player on the team at all times unless approved by the J and J league director running the league.

Reliability: Any player deemed to have submitted improper stats will be subject to removal from the league. After careful review by league management any player deemed to be overachieving to the extent that an impropriety exists then that team may be forced to (a) forfeit from the league, (b) find a suitable substitute in order to continue or (c) submit to any sanctions as determined by the league management.

 

General Rules for All Divisions:

Fees:

The league fees are subject to change with per-approval by the players involved based upon different prize(s) being offered or advertised and the actual vs. target league size and schedule.

These leagues must play on Galaxy 3 remote boards owned by J&J Ventures Amusements.  The availability of the Galaxy 3 boards will be the first to sign up will take precedence in the location.

 

Matches:

A team’s home location is the location that they originally signed up with. Unless there are extenuating circumstance such as closures, power outages or anything that would otherwise make the dart game unavailable, teams are required to play their matches at their home location. Not all leagues are loaded on all dart boards and it may not be possible to play a match at another venue without league director involvement prior to the scheduled match. In addition the location sponsorship system is compromised when sponsor locations do not get the benefit of their scheduled matches. In the event there are extenuating circumstances the team should contact their league director for permission to play at an alternate location. Their league director will review the circumstances and determine if they rise to the level of requiring a change of venue as well as informing the team of available venues where they can participate.

 

Substitutes:

Unlimited Substitutes are allowed up until the last 4 weeks of the season.  During the last 4 weeks of play, all players playing must have played previously in the season on that team and be equal to or lesser than the player they are replacing at the time of substitution.  Once a player/sub has played for a team, they belong to that team until that particular season is finished.

New players that do not appear on the team roster must be added by calling the league department to have them added into the computer or added manually on the dartboard prior to play.  If done manually, first and last names must be entered.  If a new sub/player has previously played for J and J Ventures Leagues, they may be entitled to handicap points/spot darts if shooting in a handicap league. If a new player has not previously played with J and J Ventures then we will use other sources or known ability to determine handicap.  If a player does not fall into any of these categories then that player will be considered as a new player and will start with handicaps of 2.0 MPR and 20.0 PPD if they are a male and 1.6 MPR and 16.0 PPD if they are female.

Rescheduling:

There will be 2 makeup weeks scheduled within the original schedule.  One will beat the halfway point and one two weeks prior to the end of the season.  All matches scheduled before the halfway point must be made up on or before the halfway point make up week.  The rest of the matches must be made up on or before the last make up scheduled date. Any match scheduled in the last two weeks of the league season that cannot be played on the scheduled date must be made up within one week after the last scheduled match of the season.

Teams granting a reschedule will give 3 realistic dates for a reschedule. Scheduled make up weeks as listed on the league schedule are considered realistic and should be used whenever possible provided that neither team already has a commitment for those dates.   If the original team asking for a reschedule cannot do those dates then the team granting the reschedule will have the option to receive the forfeit at that time.  All dates must be submitted to a J & J League director within 1 week after the scheduled match.

 

Forfeits: 

There will be a 30 minute grace period for all matches.  If a team has not shown up or called then it will be considered a forfeit with the team that is present paying their league fees to the board. The team receiving the forfeit will receive all games as a win.  The forfeiting team is also still responsible for paying league fees including the associated coin drop for both teams. Any required fees not paid directly into the dart board will be deducted from that team’s payback from the prize fund.

Because these leagues typically offer a large prize fund every effort needs to be made to make up these matches to protect the integrity of the league.  If a team forfeits a match during the league then they and the opposing team still owe their league money for the forfeited match.  The offending team will lose all 13 games and the winning team will win 13 games. The forfeiting team will be responsible for the normal coin drop money for both teams.

 If a team forfeits 3 matches during the league then they will be removed from the league forfeiting all money or prizes that they would be entitled to.

If a team forfeits in the last 2 weeks of league then they will be removed from the league forfeiting all money or prizes that they would be entitled to.

If a team quits or is forfeited out after the halfway point then games before the halfway point will stand and all other matches whether played or not will be 13-0 victory for the opposing team.  If the team quits before the halfway point then all matches they played and future matches will be a 13-0 victory for the opposing team. Once again, teams receiving the forfeit will still be required to pay the weekly league fee.

If a team quits or is forfeited out after the schedule is made then any original regular players from that team are subject to the following:

  • ·         Required to pay a $100 deposit for the next league either regular or remote, any of them would elect to play in. This deposit would be refunded upon completion of the entire league schedule without forfeits. Any forfeited deposits will be donated to the Junior League Program.
  • ·         Lose 25 points off their final total for that season’s Player Rewards Program
  • ·         Not be allowed to participate as a regular player or substitute or win any Las Vegas or other travel prizes in any other travel prize promotion managed by J&J Ventures Amusements for a period of one year from the date of dropping out or forfeiture.


Prizes:

Las Vegas NDA Trip Prize League’s first place team will receive a trip to the NDA in Las Vegas in the form of $1800.00. This money will be taken out of the prize pool. Then the remanding money will be distributed from 2nd place to last place of the remaining teams based upon the teams finishing order.

First place teams will be responsible for paying for their own transportation, lodging, and entry fees for the Las Vegas NDA Dart Events.  Upon arriving in Las Vegas the two players will each receive $900.00 in travel funds.

If there is a tie for 1st place at the end of the league, then there will be a playoff match to see who wins the trip to Vegas.

If there is a tie for any position 2nd-10th, then the teams that are tied will split the difference of money.  For example if 2 teams were tied for 5th which paid $200.00 and 6th which paid $150.00 then both teams would receive $175.00.

In the event that the one or more members of the 1st place team elects not to go on the travel prize then their prize will pass down to the person on the next team with the highest 01 average.  This process will proceed until the prize is given away.  At that time the person who accepted the travel prize will give their winnings that they were supposed to receive for their placement to the person that elected to give up the trip.

Other prizes, travel prizes and cash prize leagues may also be ran from time to time with prizes announced prior to league start-up. J&J Ventures reserves the right to substitute prizes and values based on changes and shortcomings of projected league participation by player participants. In all cases the rules incorporated here will apply wherever applicable.

Players winning Las Vegas NDA travel prizes may only win 1 Las Vegas NDA travel prize per sanctioning year and only the 2 players on doubles team with the highest games totals from a team are eligible to win. Similarly should a 3 or 4 person event be ran then only the top 3 or 4 players by games played respectively from each team are entitled to win the prizes offered.

All players that win a tournament travel prize must play in at least 3 events for J and J Ventures and agree not to wear a competitor’s apparel in the events where they play for J and J Ventures.

All players will be responsible for any applicable taxes resulting from prizes earned in any J&J Ventures Amusements’ league or tournament promotions.